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Wall in SHO - finished version


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Decided to go back to square one on this. Sorted out new flats and BPM for both L-Pro and L-eNhance first.

 

Integrated and proceed RGB version, removed light pollution and calibrated star colour, then created version with and without stars in order to create a  separate RGB Star Layer.

 

Then processed Ha-OIII data as :-

 

Ha extract

OIII extract

False SII extract (using HA-OIII Mono)

 

Recombined as SHO in Astro Pixel Processor then sorted Light Pollution.

Didn't bother with star calibration as going to use RGB Star Layer anyway.

Created starless version and added RGB Star Layer.

Processed starless layer using Selective Colour and Camera Raw Filter mainly (with adjustments via Channel Mixer, Curves and Levels).

Several iterations of Topaz Denoise at various points and some selective highlighting, saturation and 'low lighting' using layer masks.

 

Tony

 

 

WALL-SHO.png

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1 hour ago, mightymonoped said:

Decided to go back to square one on this. Sorted out new flats and BPM for both L-Pro and L-eNhance first.

 

Integrated and proceed RGB version, removed light pollution and calibrated star colour, then created version with and without stars in order to create a  separate RGB Star Layer.

 

Then processed Ha-OIII data as :-

 

Ha extract

OIII extract

False SII extract (using HA-OIII Mono)

 

Recombined as SHO in Astro Pixel Processor then sorted Light Pollution.

Didn't bother with star calibration as going to use RGB Star Layer anyway.

Created starless version and added RGB Star Layer.

Processed starless layer using Selective Colour and Camera Raw Filter mainly (with adjustments via Channel Mixer, Curves and Levels).

Several iterations of Topaz Denoise at various points and some selective highlighting, saturation and 'low lighting' using layer masks.

 

Tony

 

 

WALL-SHO.png

 

Looks like Denoise has screwed up the nebulosity in bottom left, so may have to go back and sort that later. Have gone snow-blind now. 🙂

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